Monster Hunter Generations Ultimate : 3DS vs Switch

Introduction MHGU for Switch presents itself as an upgrade from the 3DS version. In some ways, (when it comes to textures, for example) that is true, but this article will show the ways in which the port fails when compared to the 3DS version. As a side note, I'm not a graphics enthusiast nor a photographer, so you should trust the images more than the things I say about them. And before we begin, know that the full gallery of comparison shots is at the bottom of the article. Differences: Volumetric Lighting Shadows Depth Fog Texture Changes Object Lighting Hue Monster Carcasses Reflections Vignette Baked Light Shafts Volumetric Lighting Shadows It's somewhat common for the port to ruin some of the shadows present in a few zones of each map. Maybe around one to two zones are affected by this per locale. Depth Fog Missing much more often than shadows is fog, to the point that almost any zone that has a noticeable amount of it in the 3D...